For Hire · Built On Shipped Work
We've shipped assets, weapons, and mods into live projects — Arma Reforger, Oblivion, and more. We know how to slot into an existing pipeline and deliver something that works in-engine, not a folder of files you have to fix.
See PricingWhat We Take On
Game-ready models built to your poly budget and material setup — props, weapons, characters, environment pieces. Retopo, UVs, bakes, LODs, and PBR textures. Delivered clean and consistent with your existing art direction.
Rigging and animation sets for characters, creatures, and gameplay actions — first- and third-person. Wired into your engine's state machine and tested in-game, not just exported as clips.
The part most artists skip. Prefabs, configs, collision and fire geometry, memory points, LOD chains, AnimGraph setup. Specialists in Enfusion (Arma Reforger) and Unreal Engine — we hand back working content, already in your project.
Shipped mods for Arma Reforger, Oblivion, and more. If you have the idea but not the technical bandwidth, we handle the build — from asset creation through packaging and Workshop deployment.
Layouts, blockouts, pacing, and flow that hold up to actual play. Experience across mainstream and indie projects, whether you need a full level built or a second opinion on one that isn't landing.
Structured QA: reproducible bug reports, gameplay friction notes, and performance profiling. Written up so your devs can act on them — not a list of crashes with no repro steps.
Vision, mechanics, and art direction for projects that have a feature list but no spine. Useful early, when the decisions are cheap to change.
We teach your team our workflow — Enfusion weapon pipeline, asset prep, engine integration. Live sessions, written documentation, and reusable config templates, so the capability stays with you.
Hourly Rates
Hourly rates, billed in full-hour increments — anything under an hour is charged as one full hour. No surprise fees. Most work is quoted flat-rate per deliverable — reach out and we'll scope it properly.
QA & Testing
Standard Production
Specialist
Direction & Training
No minimum project size. Small jobs welcome — just note that anything under an hour is billed as one full hour at the tier rate.
Flat-rate project quotes available for defined deliverables — usually better value than hourly for anything scoped in advance. Get in touch.
Before You Ask
The comparison people usually make is against pre-made assets on marketplaces like CGTrader. Those are built once and sold to hundreds of buyers — same mesh, same UVs, same textures for everyone, and you're left to shoehorn them into your project. Ours are custom: built to your spec, your poly budget, your art direction, and delivered ready to plug into your engine. You're paying for work made for your project, not something off a shelf.
Yes, and for most projects we prefer to. Hourly suits open-ended or collaborative work; anything with a defined deliverable gets a fixed number up front so there are no surprises.
Models come with clean topology, UVs, bakes, LODs, collision, and PBR textures — ready to drop into your project. Rigging, animation, additional variants, VFX, and audio are quoted separately and only included if you ask for them — a standard model order does not come with animation by default.
Two rounds per deliverable are included. Additional rounds are $150 each.
Turnarounds under seven days carry a 35% surcharge.
You do, on final payment. We retain the right to show it in our portfolio unless you need an NDA — just ask.
Ready when you are
Tell us about your project and we'll get back to you within 48 hours.
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